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War thunder new updates to come. War Thunder receives the Project X update and more than two dozen military vehicles

War Thunder after the update,coming updates to War Thunder

What awaits us in the new War Thunder updates? Each new major (large) update of the War Thunder client adds new vehicles, maps, various functions and fixes many game flaws. Most of all, users are interested in the introduction of new maps, equipment and functions, for example, the appearance of machine guns or a change in artillery. Indeed, are minor edits and fixes of minor patches really that interesting? Technique and maps, and more - this is the key to a successful update for a simple layman. So what innovations should be expected in the new major updates of the game, which are likely to receive serial numbers 1.47, 1.49 and 1.51?
We've talked about the updates most likely in patch 1.47 here.
Now let's touch on those things that are likely to appear, but in other, later updates of the game.

New tanks in War Thunder.
Definitely, it is worth waiting for new ground vehicles of the USSR, Germany and, of course, the USA. In the current update 1.45, machine guns were added to some vehicles. However, not all tanks on which machine guns were historically installed received their legal course and anti-aircraft machine guns. Subsequently, the DShK machine gun in War Thunder should be installed on all tank models: IS-2 arr. 1944, IS-2, IS-3, IS-4M, T-54 mod. 1947, T-54 arr. 1951, ISU-122, ISU-122S, ISU-152, we are waiting for this in the next update. Also, machine guns should appear on most German tanks: on top panthers and tigers, as well as on medium and light tanks.
The most active discussion is about the introduction of new top tanks, which will expand the time frame of the vehicles presented in the game and increase the maximum battle rating. It's no secret that now German top cars are significantly inferior to the cars of the USSR and the USA, so this problem needs to be solved.
What kind of tanks can be introduced? Most likely, the appearance of the German super-heavy tank Pzkpfw is worth waiting for. VIII Maus and Leopard I.

Already, the developers are conducting a series of historical articles dedicated to the German tank Maus. Coincidence? I don’t think so. It will be, the only question is whether it will appear in the next update.
But as a result of the introduction of such a technique, the developers will be faced with the question: what machines will other nations have to equalize the possibilities of the parties? This question is one of the most difficult for developers. After all, if the super-heavy tank Panzer VIII Maus is introduced, the Soviet tank IS-4M will not be able to fight it - there will be an overestimated imbalance. The IS-4M simply cannot penetrate the top German! The same problems will arise for Soviet anti-tank self-propelled guns. There is no need to talk about serious problems with medium tanks, since in this case, new sub-caliber or cumulative shells for the T-54 will be enough for balance. Therefore, it is too early to talk about the promised T-62. If a new medium tank T-62 is introduced from the Soviet side, then it is worth waiting for an increase in the combat rating of all nations and corresponding vehicles, whether the developers will agree to this is a difficult question.
How do you see the decision on the balance of Soviet tanks? Which tank will become the top one in the USSR tree? What will happen to the combat rating? Most likely the T-10M, IS-8 or IS-7 will be fired. Which tank will enter is a debatable question. One of the cars in this row will definitely have to appear if Maus appears.
What about the Soviet tank destroyers? Almost 100% probability of appearance in the future in this situation SU-122-54. This vehicle will be able to fight most tanks more successfully than the clumsy ISU-152 with mediocre penetration. Someone, and the SU-122-54 will pierce Mouse.

In general, there are many excellent tanks in the USSR and the USA, which diversifies the game. However, these updates may change the game, its battle rating and time frame too much. Do not forget that the developers emphasize that the time period of the game is from the Spanish Civil War to the Korean War.
Certainly, in the next updates, a branch of American tank destroyers will appear. Developers talked about them long before 1.45. These vehicles must fill the half-empty US vehicle tree in order.
Also, assault howitzers will appear in the game, which will hit with direct fire. In Germany, these machines are likely to be Bison, Wespe, Grille, Hummel and others.
Of course, if there is the introduction of new top-end German and Soviet tanks, then a new top-end American technology will be introduced.
The American M-103 heavy tank and the US heavy tank branch as a whole will not need to be improved, since the M-103 cumulants can penetrate more than 300 mm of steel! But we believe that with the appearance of the Maus tank, the top-end American medium tank M48 Patton III should be expected.
Most likely, with the appearance of such a formidable and protected tank as the Mouse, the developers will add a new medium tank for Germany. This tank, as we have already said, can be Leopard I.

New aircraft.
If new top tanks are introduced, which will raise the maximum battle rating in the game and expand the time frame of the presented equipment, then it is worth waiting for new aircraft.
Many players complain about the underestimated characteristics of the top Soviet aircraft, which are not capable of fighting with great success against American Sabers of various modifications. What is the solution here? The emergence of a new top-class fighter is likely, which may be the MiG-17. This plane fits perfectly into the time frame of the game (the beginning of operation in 1951). This aircraft will be approximately equal in speed to the American top fighter (the speed of the MiG-17 is 1070 km / h). Also, this aircraft is better armed than the MiG-15. And even if it has only 3 cannons: 2x23 mm NR-23 with 160 ammunition and 1x37 mm N-37d cannon with 40 rounds, but this plane can carry bombs up to 250 kg and guided missiles!
Of course, many non-top planes of all nations will be added to the game. Among them will be: Douglas A-1 Skyraider - an aircraft with an amazing bomb load of 3600 kg! Focke-Wulf Fw. 200 Condor - German 4-engine long-range multipurpose aircraft, Bf 109 K-14, Focke-Wulf Ta 152 c, A6M5C, Ki-44, Pe-8, Arado and many others.

Rumor has it that work is underway on carts and rocket boosters for aircraft that will help heavy vehicles take off much faster.



Gameplay.
Multiple introductions are planned to change the gameplay of the game. These include the emergence of new viewing methods (the view from the gunner and from the mechanic), illumination of aircraft cockpits, opening lanterns of aircraft. These changes will be especially strongly reflected in simulator and realistic game modes. This is how the open cockpits will affect the pilot's view and the aircraft's performance.
All War Thunder players are waiting for the destructibility of objects, the introduction of soils and a general change in physics. Let's talk about this in detail. The destructibility of all buildings in the game does not need a detailed explanation. The developers want to make the game more realistic. Now it will be difficult to hide behind a thin wall of a building from a shell. The shells will pierce the walls! Not only the gameplay of the game will change, but also the load on the user's PC. No wonder the developers are now working on optimizing the client.
It is likely that the destructibility of objects will be introduced in the next updates to the game.
As for the ground, this change will affect the mobility of all types of vehicles. Now the weight of tanks, their passability and the load on the tracks will be taken into account. The different types of soil will make more changes to the game. Although before there was a noticeable difference when driving on asphalt and swamp, but now this difference will become colossal. It is likely that in realistic mode, tanks will be able to get stuck in a swamp! But this is just our proposal.



The general change in the physics of the game will significantly change the model of ramming and tank interaction. Work on this is ongoing. We'll see what the gigings will end up with.

Graphic arts.
War Thunder's graphics are one of the best of their kind. The game engine pleases not only with graphics, but also with optimization. This way the game can run even on weak machines. The maximum graphics settings provide such quality that it becomes difficult to distinguish the game from reality. Of course, the developers will continue to work on improving graphics and optimizing them. Various effects will be introduced, detail and quality of models in the game will be improved. According to these parameters, the game will not stand still. Shooting effects for all types of vehicles and their weapons, movement effects and much more will be added.

New maps in War Thunder.
The developers are constantly working on adding new maps, optimizing and reworking old maps. It is almost pointless to say exactly which cards will appear in the game, since this information is closed, and the developers themselves often change their plans. In every new major update, it's worth waiting for new cards. At the moment, the game definitely lacks city maps and winter ones. You can predict the appearance of the map of Berlin and winter Stalingrad.

War Thunder updates conducted constantly. Mostly these are additions and fixes to existing things in the game. This online project has seen a lot in its lifetime, despite the fact that it is still very young. Next, we will talk about the latest innovations in version 1.35.

Perhaps the next version of the game will be released tomorrow, so if we are not in time with the review, you can briefly learn about the updates from the developers themselves on the official website of the War Thunder game by the link http://warthunder.ru/ru/game/changelog/ .

In the meantime, our review from direct testers.

New Regime

Last update for War Thunder 1.35 not only brought new planes, but also a new regime "Developments"... It promises to replay historical battles with new missions. In this mode, it will be possible to fly on old maps, but with new settings - the player himself can choose the country for which he will fight, the aircraft to conduct the battle. For each such battle, a condition is introduced on the sides of the conflict - now, even before departure, the player will be able to see which aircraft he can fly and what equipment will oppose him. Thus, everyone will be able to assess the strength of the enemy. Battles in the "Events" mode have very wide possibilities, you can learn about them in detail from the following video.

New aircraft

the USSR

The long-awaited "Benches" were added to the hangars of the USSR, namely: La-5 (37th production series) and La-5F (39th production series). They correspond to the 7th and 8th ranks. La-5F is equipped with a forced engine.

Premium class aircraft B-25J-30 from the Soviet branch is also available to War Thunder players. Added to YaKam YAK-3P for the 11th rank, equipped with three 20 mm B-20 cannons. MiG-15 will now delight pilots with N-37D cannons and two NS-23s.

USA

The US Army has expanded its ranks with Saber F-86 and Curtiss P-36 Hawk aircraft of modification G. The Spitfire of the following modifications has been added to the British lineup: MK. IIa, LF. MK. IX with Merlin 66 and F. MK. IX for 10th rank.

Wehrmacht and new "samurai"

Germany got planes Fw-190A-5 (4-gun) and Bf.109E-1, and Japan's 4-gun Fw-190A-5 instead of Fw-190A-5 / U3, Ki-96 (premium) and Ki-102.

New Maps

IN latest update War thunder maps added for arcade battles "Island of bad luck" for those who prefer wide maneuvers and "Mountains of Despair" for lovers of mountains and dynamic combat. On the "Island" there are strategic objects for bombing - enemy bases. Among the mountains, you will find marine objects.

Other innovations

In addition to everything you have already read, the sorting of shells by caliber has been added. By loading their aircraft with bombs, each player will be able to view the list of ammunition sorted from small to large caliber. The cockpits of the Pe-2 Peshka, Pe-3, Bf-109E-3, Boomerang, D3A1, F4F, Gladiator Mk.II, I-16 type 28, La-7, MC.200 and a lot others. Also, attention was paid to graphics and geometry, many bugs were eliminated.

The basis of military simulators is the famous technology of different eras, which has long left the battle formations. Update 1.79 adds to modern models of combat vehicles and aircraft, as well as updated engine sounds.

Update "Project X" brings into the game more than two dozen new pieces of equipment, some of which are still in service different countries... These vehicles can be tested in new locations - "Italy" for mixed battles and "Ladoga" for aviation. Finally, you can now delight your ear with new and much more realistic-sounding roaring motors.


The most "young" tanks in the game were Japanese Type-90 and later modification of German Leopard 2A4... The French faction received the first car of the third generation AMX-40, and the USSR - T-62M-1 (upgraded version T-62). The American branch acquired prototypes of the XM-1, produced by two competing plants Chrysler and General Motors, one of them later became a publicized tank M1 Abrams.

Meticulous fans of statistics will be able to play with the new hangar functionality - "Security Analysis". With this tool, the player can select a specific tank and check how vulnerable any of its parts is. For the test, you can select the model of the tank, the type of shell, distance and direction of impact. A sophisticated algorithm will calculate the probability of a ricochet, penetration and a list of modules that the projectile will hit inside the attacked tank.


Aviation has been replenished with new aircraft models and new mechanics. Guided bombs debuted in the game for the first time. The control system will allow you to slightly adjust the course of the bomb's flight, which is ideal for destroying ships. A new carrier-based attack aircraft will take the highest position in the American aviation tree FJ-4B 'Fury’. Soviet Il-28 got an assault modification IL-28SH, Germany received the most unusual model - Messerschmitt Bf.109Z - a fighter made up of two fuselages. A Romanian-made aircraft has also appeared in the game.

All planes, tanks and new sounds are already ready to delight the brave commanders

Gaijin Entertainment announces the release of update 1.61, Road of Glory, for War Thunder. This means that new models of ground and air vehicles have appeared in the game, among which are the iconic tanks of the Cold War and the most powerful and fastest fighter of the Thunderbolt family, a crew replenishment system, new squadron battles and much more.

Among the combat vehicles added to the game with the update, the M60A1 and T-62 tanks stand out. Born in the arms race in the 60s, they will occupy top positions in the US and USSR medium tank lines. M60A1 received improved booking and increased angles of inclination of the frontal parts. Players will be able to use more aggressive tactics and not be afraid of direct hits from enemy shells into the tower. The Soviet T-62 was created as a fighter of enemy armored vehicles and became further development T-54 and T-55. The state-of-the-art 115 mm cannon, new chassis and rational armor made the T-62 an unrivaled tank killer.

The American P-47N-15, the most advanced of all Thunderbolt serial modifications, has appeared in the War Thunder fighter line. Also, the number of new combat vehicles included the large-caliber German self-propelled gun Sturmpanzer IV Brummbär, the Japanese Ki-100 fighter, the formidable enemy of the American Hellcats and Mustangs, the Canadian M4A5 tank, as well as several updated models aircraft.

In addition, a system for replenishing the crew of ground vehicles has appeared in all game modes. With the help of this mechanism, a vehicle that is still capable of fighting will be able to prepare for the next skirmish with the enemy, replacing the disabled crew member with a reserve fighter. In Arcade mode, it will be possible to request replenishment at any point on the map, and if there is only one tanker left in the tank, the replenishment is requested automatically, and one can only hope that the fighter will arrive in time. In the "Realistic" mode and in the "Simulator" mode, a fighter can be called up only at the capture point and with at least two crew members in the ranks. It should be remembered that from the moment of the request until the moment the fighter arrives, the car will not be able to move, so it is worth choosing a protected position in advance to wait for reinforcements.

The system of regimental battles has also undergone significant changes. They acquired regular seasons and an increased number of prizes. The first 20 regiments in the ranking will receive between 3,000 and 30,000 golden eagles. These will be supplemented by awards that will be able to receive the 100 most productive squadrons of the season: unique decorators, decals and regalia.

War Thunder update 1.61: Changelog

War Thunder update 1.61 was released on August 3, 2016. The full changelog is below! One of the main innovations of the update will be the emergence of a mechanism to return to battle when the connection to the server is broken (to be added later).

Added new ground vehicles

  • T-62 for the USSR.
  • Sturmpanzer IV for Germany
  • М60А1 and М4А5 for the USA

Added new aircraft

  • P-47N for USA
  • Ki-100 for Japan
  • He.111H-6 for Germany (new model)
  • Spitfire Mk.IX (model updated)

And also the equipment participating in the action "Operation L.E.T.O.":

  • KV-220
  • F7F-3 "Tigercat"
  • "Grant" Mk.I
  • Fw.189 "Frame"

Crew replenishment mechanism has been implemented.

Gameplay

  • A mechanism for replenishing the crew of ground vehicles in battle has been introduced. Now, a vehicle that is still capable of fighting can replenish its crew with fresh replenishment instead of a disabled soldier.
  • A mechanism has been introduced to return to battle when the connection to the server is broken (to be added later).
  • New system of squadron battles. We have significantly increased the number of prizes, and the awards have become more varied.

Changing the characteristics of ground vehicles

  • Leopard 1 - The armor model of the hull, turret and gun mantlet has been updated. Source: Comparison with West German Leopard Tank & Leopard IIK under development, 1972.
  • M60 - The armor model for the frontal part of the hull and turret has been updated. Source: Ballistic protection analysis of M60 series tanks, Auyer and Buda, 1972.
  • PT-76B - Designation has been fixed. Previously designated as PT-76.
  • Matilda Mk.II - The armor model for the frontal hull has been updated.
  • Pz.Bfw.VI (P) - the location of the radio station modules (moved to the control compartment) and fuel tanks has been clarified (the tank on the floor of the fighting compartment has been removed, the volume of the tanks in the engine compartment has been reduced).

Changing the characteristics of weapons

  • MG-131 - Armor penetration values \u200b\u200bhave been clarified. At distances up to 100 meters, armor penetration is increased, while after overcoming this mark, armor penetration drops more than before. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945
  • .50 Browning, aircraft - values \u200b\u200bof armor penetration for M2, M8, M20 bullets have been clarified (reduced). Source: MIL-C-3066B, 26 February 1969. TM9-225 - Browning Machine Gun Caliber .50, AN-M2, Aircraft, Basic, January 1947.
  • MG 151/20 - the values \u200b\u200bof the armor penetration of shells have been clarified: armor-piercing chamber - armor penetration decreased, armor-piercing and incendiary - increased. Source: Handbuch der Flugzeug Bordwaffenmunition, 1936-1945. L.Dv. 4000/10 Munitionsvorschrift für Fliegerbordwaffen, 1944
  • Sd.Kfz.6 / 2, Ostwind, Koelian - a new, more powerful HE shell with increased filling has been added to the ammunition load - M.Gr.18.

Flight model changes

  • Changed color indication temperature regimes... Reaching red means engine overheating. Yellow means operation in limited mode (operating time from 2 to 5 minutes), pale yellow - continuous limited mode (from 5 to 10-15 minutes).
  • Fiat Cr42, I-15 (all modifications), Swordfish Mk.I - flight model has been updated. Damping was taken into account, the propeller group was updated, the system of priority of fuel consumption in the tanks was switched on, thermodynamics was updated.
  • Pe-8 M-82 - the pitching moment in straight flight has been reduced, the system of priority of fuel consumption in the tanks has been activated, the thermodynamics has been updated.
  • FW-190-D, Ta-152 (all modifications) - The calculation of the flaps, the critical angle and the slope of the flow when they are extended have been corrected. Facilitated landing with incomplete refueling.
  • He-112-V5 / A0 - Flight model has been updated. Damping was taken into account, the propeller group was updated, the system of priority of fuel consumption in the tanks was switched on, thermodynamics was updated. The nature of the stall has been changed (now the stall occurs abruptly, almost without warning).
  • B-17E, B-17E / L - Flight model of the aircraft has been reworked. Additional "Tokyo" aircraft were removed from the planes fuel tanks... Changed the logic of the engines, now 100% of the engine mode is takeoff / combat, and the nominal corresponds to 83%, there is no emergency mode (WEP).
  • B-17G - Flight model of the aircraft has been reworked. Separate consumption of fuel from the tanks is included. Additional "Tokyo" tanks are filled last and consumed first.
  • Changed the logic of engine operation, now 100% engine mode is takeoff / combat, and the nominal corresponds to 83%. Added emergency mode (WEP) - 1380hp.
  • B-29 - Flight model of the aircraft has been reworked. Changed the logic of the engines, now 100% engine mode is takeoff, and the rating corresponds to 92%. Added emergency engine mode (WEP) - 2500hp.
  • Tu-4 - the delay of the ailerons at high speeds has been reduced.
  • F4U-1 (all modifications) - The characteristics of the engine and propeller have been adjusted, the weight has been clarified, the resistance of the pylons has been removed in a clean configuration.
  • F7F-1 - Thermodynamics has been updated.
  • R-47 (all product lines) - thermodynamics have been updated, heating is now a little slower, the radiator machine tries to keep the shutters closed for as long as possible.
  • SB-2 M-105 / Ar-2 - Thermodynamics has been fixed, afterburner mode is on.
  • P-47N - Has been initially configured according to the data sheet.
  • Ki-100 - Has been tuned according to the data sheet.

Modifications

  • B-17e, B-17e / L - the Injection modification has been removed in accordance with the new FM settings (compensation for those who pumped it will be issued).
  • SB-2 M-105 / Ar-2 added modification Injection in accordance with the update of FM settings.
  • He-112-A0 added modification Injection in accordance with the update of FM settings.

Interface

  • The display of the degree of overheating of aircraft engines has been changed. Light yellow - going beyond working temperature... Yellow - overheating is close.

Sound

  • The sound of other players' aircraft engines is now also controlled by the engine volume slider in the settings.
  • The exit from the cockpit with a parachute was announced.
  • Improved aircraft crash sounds.
  • The engine sound sources on J7W1 are now positioned according to engine position.
  • Fixed the sound of aircraft weapons.
  • Improved the sounds of bullets hitting water.
  • Added new sounds for the 20mm FlaK38 cannon.
  • Added a stunning effect when hitting a tank crew.

It looks like we continue to wait for the fleet and Japanese tanks in the upcoming game updates. At the moment, we have no good news on this topic, unfortunately.

The War Thunder military simulator was updated with update 1.77 called "The Tempest", which radically updated the graphics, effects, game sounds, added weather at locations and new equipment with aircraft.

Some will say that I wrote about the update late and was a week late, and they will be right. But I am such a slop that I found out about the War Thunder update only 5 days after the release date. This article is dedicated to other sloopers like me 🙂

Graphics and Sounds

I have already played Tundra with new graphics and sounds, and I liked it, the atmosphere in the game has changed, it has become more realistic and closer to reality.

The developers write that the game has been transplanted to the new graphics engine Dagor Engine 5.0 - this engine was developed by the Russian company Gaijin Entertainment itself. Dagor Engine 5.0 has changed, improved and brought to War Thunder a new technology for creating terrain, relief detailing of objects, realistic puddles, mud. Added new technology anti-aliasing (TAA), global illumination, contact shadows. Now the weather will affect the battles, added the effects of rain, rainwater and fog.

The sound and sound effects have also undergone changes, new sounds have been created for shots from machine guns, assault rifles, cannons, ATGM and MLRS. Now the sounds of the shot have reverberation "tails", this is when after the shot you can hear where the projectile is flying from and, theoretically, you can determine the caliber of the firing weapon.

The developers got very tired of sounds and reworked a lot of sound effects. Now when a shell arrives at the side of the tank, the sounds are deeper or something. Even when you shoot from a gun, especially if it's artillery, then the sounds are just powerful, I can't name these sound effects otherwise 🙂

By the way, it has also increased in size, see the exact weight of the game on the system requirements page.

New technique

The developers of War Thunder delight us with new vehicles and aircraft in every update, and update 1.77 is no exception. With the Tempest, 8 tanks and 10 new aircraft were added to the game, some of them premium, and a couple of aircraft were also updated.

List of new vehicles:

  • CCCP: T-64B
  • Germany: Leopard 2K
  • USA: Magach 3 (pack), M1 Abrams
  • Britain: Challenger
  • France: AMX-30 (set), AMX-30B2 BRENUS

List of new aircraft:

  • USSR: La-200
  • Germany: He 177A-5
  • USA: F-84G-21-RE
  • Britain: MB.5 (pack), Spitfire Mk.Vb, Spitfire Mk.Vb / trop (updated model), Spitfire Mk Vc, Spitfire Mk Vc / trop (updated model)
  • France: Martin 167-A3, Yak-3 (premium), M.D.452 Mystere IIC pre-production
  • Italy: Spitfire Mk.Vb / trop (premium), Re.2000 series 1
  • Japan: Ki-108

National music

The developers said no, boring music in the hangar, as well as in the screensavers when you win or lose. With update 1.77 "The Tempest" in War Thunder, we will only hear legendary musical scores performed by national music tracks. Playing as the British in the hangar you will hear: "The Darkest Hour", "Our Island Home", and playing for the tips will be played motives of popular songs: "Step to victory!", "Get up, Great country!", "Heroes of Prokhorovka" and others.

Now there are 68 tracks in War Thunder, and with update 1.77 we have added several more themed music tracks for Italy, France, Great Britain and the USSR. You can listen to new songs in this playlist.

Every player can enjoy the new technology and new sound effects that have been added to War Thunder 1.77 "Tempest", but hardly new graphics. If your game works fine on medium parameters, then continue playing on them, for example, I did just that. Trying to hang the quality of the graphics and see the beauty that is described on the official update page, after an hour of raping the graph. settings, I realized that it is better to stay on the same parameters 🙂

But players with powerful PCs will be able to enjoy quietly by tweaking the graphics settings. On, all the detailed information about the innovations in 1.77.

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